This Is a lightwave object. Completely surfaced, with bones, and Endomorphs to controll the facial movements. Along with an animated continous run cycle, I have included 2 other Scene files. One is called Still, it has the Ceratosaurus, in it's Pre-posed running state, ready for you to complete the movements. The one called Naked, Is just the object sitting in the scene, nothing is done, except the surfacing, He's ready for your imagination.
This model is in it's subdevided state, for ease of animation. I would suggest on slower machines you keep both Layout and modeler open when animating it, use the dynamic update and in modeler keep hitting the tab key to go back and forth from the Polygonal to the Subdevided state. When your ready to render your animation, Freeze the object and save it under a different name if you want to keep the original subdevided model, for further or future enhancements. I cut the frame count down to 24 frames, This appears to make him run faster. In the animated scene, I went into the graph editor,(in the Cerato_Run2.lws file) and set all the movements to continuous. So you should be able to drop him into, any length scene runing across the landscape. You may have to re-ad the surfaces the first time you open the model, Just remember to save the object, right after you re-ad the surfaces. In both Modeler and Layout. Enjoy and have fun.