A mid-15th Century French Knight in armour. Low polycount model fit for games.
Issued in polygonal form. Rendered in Blender Cycles with HDRI. This file is NOT supplied.
Geometry is not fit for subdivision, is mostly quads with a few triangles and no n-gons: total polycount is 4913 faces and exactly 9,734 triangles. Several objects grouped into five. The head has separate eyes but no mouth cavity. Three materials which might need to be rebuilt when imported in an application other than Blender. Fully UV unwrapped, mixed ovelapping/non overlapping UVs. Tree sets of textures in .Png format: 2048x2048 for the body. (diffuse, normal, glossy, specular) 1024x1024 for the character equipement. (diffuse, normal, specular) 1024x1024 for the head (diffuse and normal) Exported at the origin with zeroed transforms. All objects, textures and material are meaningfully named.