- the scene is prepared for vray - the scene uses Linear Workflow - all maps are in the 3dsmax zipfile - all previews are render outputs (only the main image was altered in photoshop) - the scene includes the lightsetup - polycount in viewport: polies: 46448 / vertices: 23827 - polycount for render: 2.917.232
- all objects are named and organzied with layers - the TS iteration define the Level of Detail. Decrease the value to safe polies; the rock will be smoother then. - the stack is still available - the depth of the cave is ~200m
- all maps are in the 3dsmax zipfile
- the scene uses vraysun/vraysky and a vraycamera - the scene is set up for LWF - direct lights fake caustic with a projector
- 3dsmax Design 2010
>>> please check out my catalogue for more hires and realistic models >>> if you like this model I would kindly ask you to rate it >>> this is a computer generated 3d model - it is not a real life object.