Vray and standard materials are avaiable. The textures are in the max file archive.
There might be problems with texture mapping coordinates on fbx, 3ds and dae formats. If you need to use these 'universal' formats, use preferably theOBJ format, that should be error free regarding texture coordinates. Mesh is error free in all inversal formats.
Detailed model, enough for close-up renders. Originally modelled in 3ds max 2009. Different formats avaiable. Correctly scaled accurate representation of the original object, no additional work needed.
Objects are in their own layer. Each item has unique name. No part-name confusion when importing. Centered on 0,0,0.