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Cartoon Buffalo 3D model

$129
or
Royalty Free License
- All Extended Uses
Included Formats
Jun 16, 2017
CheckMate Pro Certified
Maya 2011 mental ray

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3D Model Specifications
Product ID:1166410
Published:
Geometry:Polygonal Quads only
Polygons:2,060
Vertices:2,146
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2013
Currently sells 43 products
Achievements:
Product Rating
Unrated
Description
Stylish designed cartoon product. Model contains high quality Textures, Blendshape ( for controlling face, tongue and eye, ear, tail) rig, animation, Light and Render settings. The model is suitable for use in broadcast, high-res film closeups, advertising, game, etc.
GENERAL INFORMATION
1:FORMAT.
Originally created with 3D Maya 2011. With file format ma, mb, fbx and obj.
2:MODEL.
The character model has a height of 1.8meters. Rational polygon count (Body 1492 polygons 1550 verts, Left eye 284 polygons 298 verts; Right eye 284 polygon 298 verts, Turntable 1080 polygons 1082 verts; Background 1 polygons 4 verts. All object 3141 polygons 3232 verts.) Edge loop based clean topology.
Quadrilaterals are all, less triangles.
3: TEXTURES.
Total of 3 textures included with model. 8192x8192 JPG format for Body. 4096x4096 for eye. Studio003 for environment.
4:RIG and ANIMATION.
Model is rigged, and ready for any animation which includes 18 states of expressions using blendshape. control of the mouth, eyes and jaw can be adjusted in the attribute editor. Multiple facial expressions are available such as: mouth open, smile, angry, tired, frown, eyebrows...
Rigged with default bone and skeleton for control over the body with includes: Neck, chest, hip, hands, eyes, elebows, mouth, tongue.
Character animations included are: 360 turntable (loops) for 30 frames, waiting (loops) for 32 frames and 360 turntable (loops) for 30 frames with wire frame
5: RENDER.
Render is mental ray and standard scanline. No plugins needed. No post production of the images.
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