All purpose off-line and real-time rendering 3D Cartoon Talking Tree (RIGGED) Modeled with 3ds Max 2015 and textured with 3d-coat 4.8. Suitable for general animation, kids content, illustration and real-time apps with PBR materials.
|| CONCEPT & DESIGN ||
Talking trees are found in many fantasy stories and mythology. This is an old but still strong talking tree full of wisdom and kindness. *** This character is an original creation from the author based on its own creativity, knowledge and research . Any similarity with existing characters, or real persons, living or dead, is purely coincidental.***
|| SPECS ||
Composed by 5 separated objects: trunk, branches, bushes and right and left eye. 24884 quad-only polygons. (Doubled when seen as triangles on real-time) .Max format uses TurboSmooth level 1 (97k polygons) for off-line rendering. Model is rigged, and includes 26 morph targets.
|| TEXTURES & MATERIALS ||
Model materials and UVs are organized in 3 sets: 1-TreeWood (4096x4096 PNGs) 2-TreeEyes (1024x1024 PNGs) 3-BushLeaves (2048x2048 PNGs)
Eeach material (or UV set) includes the following maps: (Some of them for your optional use) - Normal map, Glossiness, Specular Color, metalness, Ambient Occlusion, Curvature,
|| GENERAL ||
Model is built to real-world scale Units used: Centimeters. Model is about 715 centimeters tall. 1unit = 1cm. Scene objects are organized by hierarchy linking and one layer that includes all objects.
|| SETUP || - The rig is made of Max bones and morph targets (blend shapes). - There is a special feature on the branches and leaves with infinite wind animation which intensity can be controlled by a single slider. - 4 shape controls are present to animate the main trunk and branches. - For the face expressions there is 23 sliders to create any sort of expressions. - The rig imports well on Unity as generic skeleton.