Maya 2010 native file with no external plugins or scripts attached to geometry or texture/shaders. Renders came from supplied file with lighting and animated camera. Rendered with standard Maya’s Mental Ray. The file has been setup with a daylight light system with Physical Sun and Sky. Important note that if you add a new camera you must connect the mia_physicalsky1 node to the Environment Shader under the Mental Ray tab of the CameraShape node. This must also be done with the mia_exposure_simple1 node in the Lens Shader slot under the Mental Ray tab of the CameraShape node. Renders 1600x1600 file in 1minute with slower 2.4GHz X2 Dual Core Processor with 4 gig ram and 64bit windows. The file has been tested in Maya 2010, 2011 and 2012 and renders fine in all without any problems.
The sheep’s fur and the grass ground is standard Maya Fur setup that renders fast.
Mesh Info: The, mesh is in quads and tris. 13177 Tris 6658 verts
Facial Rig: The facial rig is composed of blend shapes. To open the Blend Shape window go to the top menu click on window – animation editors – blend shape and the window will open. On the Blend Shape window you can animate any of the FaceBlender sliders to get the desired expression you require. Body IK Rig: The body is fully rigged with IK . - SheepTransform = this node allows you to place the character, move, rotate and scale. - HeadControl = controls the head movement - NeckControl = controls the neck - BodyControl = controls the body. Note that because the legs are IK when you move this node the feet stay planted, and the legs bend when you lower the body. - LegFrontLControl = front leg control Left - LegFrontRControl = front leg control Right - LegBackLControl = back leg control Left - LegBackLControl = back leg control Right
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