The character comes with PBR so can be used in real time game environments as well as other render packages.
The textures are from 256x256 for smaller items to for larger items 4096x4096 in PBR roughness and metal format. Each Item has these texture supplied. _BaseColor _Height _Metallic _Normal _Roughness
Items are separately textures to make it more modular.
Items are also skinned separately and can just be hidden if not needed.
I also include a FBX file with just the model skinned without the rig so it can be used in other packages where you can make your own rig for it.
The rig has IK/FK switches for arms and legs that can be switched on these controllers in the form of arrows behind the hands and feet: cartoon_character_lArmSwitchC cartoon_character_rArmSwitchC cartoon_character_rLegSwitchC cartoon_character_lLegSwitchC
Controllers can be hidden on the display layer: cartoon_character_ControlsLayer
To use the blendShapes on the face click the 'R' off on the 'Cartoon_Girl' display layer so the face/head is selectable and select the 'blendShape_head' blendshape controller in the Channel Box INPUTS.
All Character controllers can be quickly selected to be keyed with the quick selection set in the outliner called: 'Cartoon_Girl_01_select_set_all_Controllers' (This is done by right clicking the quick selection set and selecting 'Select Set Member')