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Feb 23, 2010
|Cars have up to 21 materials and textures each. Each part of the car is broken up into individual textures. No normal or specular maps and no alpha channels. I had to spend 20 minutes per car hooking up each texture and material. Not recommended for real time or game use.|
Feb 4, 2013
The bottoms of the cars are not modelled completely.
These models are in obj format. These obj files can be used with applications like Poser and Bryce. Models by lowpolygon3d can also be found in many other formats including: Lightwave, 3ds, Maya, etc....