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Carousel Horse Collection 12 3D model

$480
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2012 V-Ray 2.3
3D Studio
FBX
OBJ
Carousel_Horse_Scene.rar
Render Scene

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3D Model Specifications
Product ID:1173524
Published:
Geometry:Polygonal Quads/Tris
Polygons:194,230
Vertices:195,512
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since May 2015
Currently sells 66 products
Achievements:
Product Rating
Unrated
Description
High detailed and realistic Carousel Horse Collection, modeled in 3ds Max 2012 and rendered with V-Ray 2.3

Features:

-High quality polygonal model, correctly scaled for an accurate representation of the original object.
-Models resolutions are optimized for polygon efficiency. In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.
-Model is fully textured with all materials applied.
-All textures and materials are included and mapped in every format.
-No part-name confusion when importing several models into a scene.
-No cleaning up necessary just drop your models into the scene and start rendering.
-No special plugin needed to open scene.
-Model does not include any backgrounds or scenes used in preview images.


File Formats:

- 3ds Max 2012 V-Ray
- OBJ
- 3DS
- FBX

Horse v1 and v7:
Polygons: 13568
Vertices: 13711

Horse v2 and v8:
Polygons: 12547
Vertices: 12594

Horse v3 and v9:
Polygons: 21379
Vertices: 21711

Horse v4 and v10:
Polygons: 17558
Vertices: 17599

Horse v5 and 11:
Polygons: 15581
Vertices: 15621

Horse v6 and v12:
Polygons: 16482
Vertices: 16520


NGons = 0%
Overlapping Faces = 0
Overlapping Vertices = 0
Unwrapped UVs = 0

Textures: Diffuse, Reflect, Glossiness, Fresnel, Normal
Textures format: PNG
Textures resolutions: 4096x4096

Model is built to real-world scale

Units used: cm

You can download scene file was used for rendering. This file include V-ray lights and camera ready for rendering.

Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.

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Thank you!!!
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