Caricature of Mario Monti 3d Face. Completely UV mapped, smoothable , made with Maya. Ready to render. All UVs grouped into one 0 to 1 UV space.
This character was original designed to work inside Unity 3d. High resolution textures:
color 4096 x 4096 (TGA file format) specular 4096 x 4096 (TGA file format) bump 4096 x 4096 (TGA file format) clothes color 4096 x 4096 (TGA file format) clothes specular 4096 x 4096 (TGA file format)
.ma (Maya 2012 ASCII) .obj (Alias Wavefront)
In Maya the model can be used without the smooth mesh preview as a background character or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images.
Correct Color Management has been set for the Maya Scene.
Simple Phong Material and scene setup , with one directional light and a Sphere for the Final Gather Illumination.