This is a model of the agricultural cargo trailer 'Vaia NL 140-14T', a tractor trailer for agricultural purposes.
This model is suitable for use in broadcast, high-res film very close view, advertising, design visualization.
The scene is made with Cinema4D R16 Materials use new R16 Reflectance function so if you open the file with older cinema4D version you could need some adjustment for specular and reflections.
File includes only the model without the environment
This is a subdivision surface object, you can use hypernubs object to subdivide it if you want, but i included normal maps for all objects so i preferred to not subdivide it.
Model is built to real-world scale Units used: centimetrers. Model is 660 cm long.
If you select the main object (trailer) two floating control Hud let you control the up/down dump movement, and the hatchback open/close movement.
This model contains 48 objects grouped in few null objects, if you change the hierarchy order you could lose the rig the controls Dumb and hatchback movement. (lights and stage objects not in count)
No third-party renderer or plug-ins needed.
54 jpeg textures used int the scene, they are all 4096x4096 except a couple of lower resolution They are used mainly for Color and Normal Channel but some main objects have also specular, dirt, and rust maps and masks. All objects are unfolded with no overlapping in the UW space
No Photoshop or compositing used, Product is ready to render out-of-the-box. Lights and cameras are included in the file. Preview Images are rendered using the 16 version of the C4D Advanced renderer 16. If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
There are not extra elements in the preview images that are not included in the file. All preview images are rendered with Advanced render with Global illumination and physical renderer
If you download FBX, obj, Dae model, also have to download c4d version to obtain all textures needed. OBJ, 3ds, dae and fbx file formats could not have textures/materials applied and/or will not render like the preview images but they still have empty material assigned with same name of the map you need to apply to.