MODEL DESCRIPTION This is a model of small cardboard boxes could be used as medicine boxes hardware boxes etc. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original.
MESH The model is two separate objects. Both objects are the same models one is a closed box and the other is an open box. By manipulating the vertices the box can be animated to open or close in a realistic sence The model is set to real world scale. The origins have been placed at the base of the object. There are 4120 vertices. There are 4120 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
ANIMATION This product is not rigged. It has been set up to be easily rigged for animation.
TEXTURES / MATERIALS
1 x 4096 x 4096 Basic Diffuse texture PNG 1 x 4096 x 4096 UV layout PNGA 1 x 4096 x 4096 PSD consisting of the elements that created the Diffuse texture in separate groups and layers. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually.
RENDERED Model is rendered in Cycles / Blender internal.