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Captain Marvel Suit model

3D Model License: Standard    Upgrade License
Jan 22, 2019
CheckMate Lite Certified
3ds Max 2015  |  Corona 2
3ds Max 2015  |  V-Ray 3.60.03
Other Files
3D Model Specifications
55,268 Polygons
57,373 Vertices
Polygonal Quads only Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1362966
34 Products
Since 2018

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High detailed Captain Marvel (Carol Danvers) superhero suit 3D model.
The model was originally modeled in 3ds Max 2018, sculpted in ZBrush, textured in Substance Painter and rendered with Corona renderer 2.
For better compatibility model saved in 3ds Max 2015.
Also materials were converted to v-ray renderer.
Captain Marvel film is scheduled to be released in IMAX and 3D on March 8, 2019.

-Nice, clean topology with quads-only polygons. No n-gons or triangles.
-All support loops are in place, which means perfect model subdivision for better/smoother result.
- Model was builded in real world scale on millimeteric unit system (scene units - millimeters).
-Actual model size is: ~300 mm length, ~685 mm width, ~1530 mm height.
- Model is fully textured with all materials applied.
- All model elements are grouped in a one group on a single layer, so it's easily to moving all objects in model together and merge in scene.
- No unexpected objects in scene. Lights, cameras, hdri are not included.
-In supporting items placed source extreme high poly mesh for ZBrush, so you may use it to sculpt your own details, folds, stitches, etc

-It's strongly recommended to apply at least 1 subdivision level (like turbosmooth in 3ds max) before rendering
-As Corona renderer (v-ray) is 3rd party render, you must have themor higher to render this model as it is.
- All textures are placed in to separate .zip archive.
- All texture paths are stripped from the model, so just place .max file and textyres in a same folder.
- .zip texture archive contains some textures that are not used in model but may be useful in other renderers.
- For other renderers small texture adjustment may be needed.
-Only .max files has grouping and materials, .obj and . fbx files haven't any grouping or materials
-No post production on preview images.

-Body_base, textures 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO) , All - .jpg, exept diffuse, which is .png
-Accessorys_and_armor, textures 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO) , All - .jpg, exept diffuse, which is .png
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