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Canteen

$9
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3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2018  |  Default Scanline
OBJ
FBX 2012, 2018
Additional Texture Maps (Curvature/UV Template)
PBR Diffuse/Specular/Gloss/Normal Textures
Unreal Engine 4 Textures
Unity Engine Textures
Other Files
sp_canteen.zip
canteen_highpoly.zip
3D Model Specifications
2,002 Polygons
925 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
overlapping Unwrapped UVs
Product ID: 698253
283 Products
Since 2009

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Canteen is a game-ready asset originally modeled in 3DS Max 2018. This product is intended for game/real time/background use. This model is not intended for subdivision.

Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.

Includes a Level of Detail (LOD) mesh with reduced poly count.

||SPECS||

|| Geometry ||

Geometry count:

LOD 0 (regular model):
-2002 polys
-3910 tris
-2059 verts

LOD 1:
-867 polys
-1710 tris
-927 verts

No n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Dimensions:44cm x 31cm x 68cm
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine
No special plugins needed.
.obj and .fbx versions exported from 3ds Max 2018


|| Textures ||

1024x1024 base color, roughness, metalness, normal and AO (ambient occlusion) maps

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.
Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them.

Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter.

++ BONUS ++

The high poly model used to bake texture maps for the Bren is also available for download. (3ds Max 2018/fbx)


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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