High poly animated campfire model that can easily be used to create low poly versions.
The model has been created using 3ds max 2010 and the textures with Adobe Photoshop CS5, the .psd file used in the creation of the textures are included such that easier changes can be done if needed.
The .max scene contains only primitives, such as cylinders for the wood, and there's a master control mesh which can be used control the UVW and parmeters(so also the polycount) as the other wood branches are instances of it. Other meshes are also instances of other control meshes.
The fire was created using the max built in fire effect and can be used to create sprites for low poly models.
Finally, the scene was rendered using the Menta Ray w/ Final Gather, a skylight and several lights and glow for the spark particles.
So this product contains: -.max scene - various formats of the model(.obj,.fbx,. dae) -3 texture variations for the wood, diffuse and normal maps, 512*256 .tga format(normal wood, burned wood, side burned wood) -.psd file used for the wood textures(512*256) w/ all layers intact
PS. Check the .txt to see a saved summary from 3ds max.