This efficient polygonal model is built mostly of uncomplicated, primitive shapes for easy manipulation and rendering in virtually any 3D package. Efficiently constructed, poly count is low enough to work with easily, but high enough to be pleasing in a final rendering. The camera is generic in nature and not representative of any specific brand or model, making it highly usable across a wide variety of applications, any time a simple, generic movie camera needs to be easily and readily identifiable in your scene. The model was originally modeled in Autodesk Softimage using the excellent and highly efficient polygonal modeling tools, and exported as FBX for turn-key inclusion into any other AutoDesk application supporting FBX including Maya and Max. Also available as a trim Lightwave LWO, the ubiquitous .3DS and even OBJ.