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Cadillac V-LMDh Hypercar IMSA Season 2023 model

Nov 23, 2022
CheckMate Pro Certified
StemCell Certified
FORMATS
NATIVE
3ds Max 2018  |  V-Ray 4.10.03
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
Unity 5.4
Unreal 4.10
3ds Max 2018  |  Arnold 5.3.1.1
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
DXF
3D Studio
FBX
OBJ
FBX Metallic v
FBX Specular v
OBJ
glTF 2.0
3D Model Specifications
47,835 Polygons
49,233 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1979092
694 Products
Since 2008
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Low-poly subdivision-ready 3D model of Cadillac V-LMDh LMDh Hypercar for the IMSA SportsCar Championship 2023 (Grand Touring Prototype - GTP - class) Race Car with PBR materials (Specular and Metallic workflows). The model is suitable for computer/mobile games, broadcast, advertising, visualization.

Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- 6 Materials with textures set - separate for Body, Glass, Driver, Bottom, Interior and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on material;
- Textures size:
Body - 4,096 X 4,096 PNG;
Glass - 4,096 X 4,096 PNG;
Wheels - 4,096 X 4,096 PNG;
Bottom - 4,096 X 4,096 PNG;
Driver - 4,096 X 4,096 PNG;
Interior - 4,096 X 4,096 PNG;

- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 52 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!

Model specifications:

Created in 3DS Max 2018 and rendered with V-Ray 5.00.03. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2018 and V-Ray 5.00.03 to get the same rendering as on the preview image.

- Polygons count: 47,835 (no n-gons)
    Subdivision 1 polygons count: 381,710
    Subdivision 2 polygons count: 1,526,840
- Vertices count: 49,233
- Unit Scale: Metric / Centimeters

Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Model is available in the following formats:
- MAX (2018)
- FBX
- OBJ
- 3DS
- DXF (2010)

You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.

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