This is a concept 3D model of police officer character (No Rigging, Various formats). This version doesn't include rigging and facial animation. Rigged version is available under the following product ID: 710782.
Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-up, advertising, etc.
....::: GENERAL INFORMATION :::....
This product includes two 3ds Max versions:
A. With VRay renderer setups (SSS-materials, Displacement maps, VRay lights) B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lights)
3DS, OBJ, C4D, LWO, SCN and MB formats have Standard materials assigned. All textures are included and assigned. Materials may require some modifications in order to get a realistic result in different software.
The character has haircut created with geometry and alpha maps. No third-party plug-ins needed.
Model is built to real-world scale. Units used: Centimeters. The character is 166 cm tall.
All preview images rendered with VRay (information about rendering time you can find below).
....::: TEXTURES :::....
Total number of textures is 24. SSS-material for skin uses 5 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG. Total size of all textures is 31 MB.
....::: POLYCOUNTS :::....
.MAX format: - No Subdivision: 19,977 faces and 21,564 vertices - Subdivision iteration 1: 79,491 faces and 82,983 vertices
.OBJ, .C4D, .LWO*, .SCN, .MB* formats (include two files for each format): - LOW: 19,977 faces and 21,564 vertices - HIGH: 79,491 faces and 82,983 vertices
* High Poly files for LightWave and Maya formats are made up of all quads.
.3DS format (includes two files): - LOW: 39,537 faces and 24,148 vertices - HIGH: 158,982 faces and 88,016 vertices
....::: RENDERING TIME :::....
A general render covering the whole body at 1600x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) takes:
A. With VRay setups (SSS-materials, displacement, Hair&Fur, 8 lights) - 2 min 42 sec B. With Scanline Render setup (standard materials, no displacement, Hair&Fur, 4 basic lights) - 0 min 48 sec
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