Euphorbia suitable for landscape design or architectural visualization and production of perennial islands. - Intended for game/realtime/background use - Ready to render - Real world scale (centimeters) : height 95,5 cm
RENDERERS - Cinema 4D models (V-ray , Advanced Render) and Blender model (Internal) with their materials and textures mapped are ready to render - Previews rendered with V-ray except Advanced Render and Blender specified - V-ray 1.2.6 and Advanced Render AR3 are used with Cinema 4D R12 - Blender preview rendered with Blender 2.76 Internal - First rendering (Cinema 4D, Blender) conform with thumbnails aspects (Slight difference with V-ray model because of texture .hdr environment not include)
GEOMETRY/TOPOLOGY - Quads and tris, moderate number of polygons, details come from alpha texture
FBX - Two fbx files, one from Cinema 4D R12 (2010.2), the other from Blender 2.76 (7.4 binary) - Same geometry but possibly some textures of the directory have to be loaded and mapped.
OBJ - .obj version from Blender 2.76 with option 'objects as OBJ groups' to maximize compatibility with 3ds Max - Same geometry but possibly some textures of the directory have to be loaded and mapped.
TEXTURES Four images textures .png are used (V-ray version use an additional diffuse texture with a Vray2SidedMaterial include) - diffuse.png 2048 x 2048 - specular.png 2048 x 2048 - alpha/weight.png 2048 x 2048 - normal.png 2048 x 2048