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Dune Runner Custom Concept

$40
or
Royalty Free License
- All Extended Uses
Included Formats
Cinema 4D R14 Advanced Render
3D Studio
OBJ

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3D Model Specifications
Product ID:730957
Published:
Geometry:Polygonal
Polygons:735,636
Vertices:825,881
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:No
Artist
TurboSquid Member Since February 2013
Currently sells 3 products
Achievements:
Product Rating
Unrated
Description
Details: 'Dune Runner Concept Car' The front end is a mix between the old school fiberglass open top dune buggy & the old school Cobra.The drivers area is modeled to be somewhat like a fighter jet cockpit & it gives it that over the edge futuristic look.The rear end of this car is quite big.I designed it that way because this is a rear wheel drive rear engine design just like the old beetles.I also designed it like that because it gives it some what of a cutting edge look an almost looks as if it were a predator about to prey on its food...Thank you all for looking and have a wonderful day!

IMPORTANT PLEASE READ BELOW!

MATERIALS: 'To the best of my knowledge the materials used in this scene are only available with the Cinema 4D file because that is what i used to model this product.' The materials may very well work in other formatts but i cannot say wether they do or don't.I would recommend when thinking of purchasing this product to just remember to use your own textures that way if your using another file besides the .c4d file your not disappointed if the textures are not there even though they very well could be but once again i cannot say yes or no for any other file then the .c4d file.

MESH: The overall final edit of the product The Whole Scene: Wheels,Tires,Body Ect. is a little over 800k 460-500k with hypernurbs turned offpolygons & points.I know your thinking gah that is alot of points and polygons BUT i did not make it permanent.The car body in general is what pretty much consumes the biggest number of points and polygons however i placed the mesh inside of a hypernurbs object to increase the deapth on certain edges and smooth a few othersThus resulting in such a high polycount.You can however adjust the hypernurbs subdivision level to the level of detail you preffer or whatever maybe best for your computer system.You can also do away with the hypernurbs object all together so you have pretty much full control over the detail and polygons of the product.

Renders: These rendered images represent the product as pictured 100%.No photoshop,No Vray,No Tricks,Gimmics OR Special Effects.The way the product appears is the exact product as pictured!

Render Settings: All default settings except Output Resolution & Anti-Aliasing
Anti-Aliasing: Best
Global Illumination: Default Settings
Ambient Occlusion: Default Settings
Resolution: 1280x720

Created By: Every single piece,point,polygon,material ect. created by me!

Twizted_Innovations
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