This model of a bun is suitable for use in broadcast, high-res closeups, advertising, Visualization and Games. The Model is a 3D Scan of a real bun and contains a lot of photoreal Detail. The Scan was edited in Zbrush and shaded/rendered In CINEMA 4D.
|| Geometry ||
A 4k Displacementmap contains all the highres details for Subpolydisplacement. And a Normalmap contains all the high frequency details. The model is made of quads and tris only. No Ngons and optimized for smoothing or subpolydisplacement. UV-Map is optimized to cover most of the available UV-Space. The Displacement-Map was baked from a 5 Million Vertices-Mesh.
The model is at real world scale. Dimensions: 8cm x 5.5cm x 11cm
|| Maps ||
These Maps are included: -Diffuse -Normal -Displacement -Specular
The Maps are available in following Resolutions: 4096px 2048px 1024px 512px
Maps are jpg-Format at 8bit. Displacmentmap is 16bit tiff-Format.
|| Rendering ||
All preview-Images are rendered with CINEMA 4D Physical Render.
|| OBJ/FBX/DAE ||
if you import the OBJ-File to any 3D-Application make sure the mesh is 5.5 cm high and the Displacement-Maximum is set to 0.252 cm