General: This is a model of a big mossy rock. The Model is a 3D Scan of a real World Model. It was processed, Retopologised and textured in Zbrush and Cinema4D Bodypaint.
Geometry: Basegeometry is 3950 Polygons. A 4k Displacementmap contains all the high details for Subpolydisplacement. The model is made of quads and tris only. No Ngons and optimized for smoothing or subpolydisplacement. UV-Map is optimized to cover most of the available UV-Space. The Displacement-Map was baked from a 3 Million Vertices-Mesh.
The model is at real world scale. Dimensions: 244cm x 153cm x 84cm
Maps: The Maps are available in High resolutions 4096px x 4096px and low Resolutions of 1024px and 512px. Diffuse-map, Normal-map, Occlusion-map and Spec-map are jpg-Format at 8bit. Displacement-Maps are tif-Fomat at 16bit.
Rendering: The Native c4d-File contains a GI-Setup with IBL and can be rendered. The HDR-Environment-Map is included. All preview-Images are rendered with CINEMA 4D Advanced Render. The Previewrenders are made with 4 Subdivision-Levels.
OBJ/FBX/DAE: if you import the OBJ-File to any 3D-Application make sure the mesh is 84 cm high and the Displacement-Maximum is set to 1.577 cm.
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