Buddha Head model originally created with Blender, it has a high resolution texture applied making it suitable for close up renders
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This model has a clean geometry based on loops and 'only' quads The model can be subdivided according to your needs, subdivision surfaces methods like meshsmooth are perfectly working The Preview image is rendered using Cycles rendering engine No third-party renderer or plug-ins needed The model scale is nearly 60 cm in height.
The mesh totals represent the model without subdivisions: polys - 13220 verts - 14547
Texture size - 4500*3648
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-Non native formats like .DAE or .FBX may require manual material/texture assignment and the scene of these formats is free from any lights / camera setup it just contains the model near origin