PLEASE NOTE: All but the last render preview image (non-wireframe) have a subdivsion surface modifier applied to the plating, doubling the polycount (127,520 polygons) to make it smoother for close up rendering.
In the wireframe view, each color represents a separate object with different uvs in the scene. The bug is not one object, but it can be joined and then each part assigned a different material with their own textures.
Description: A high poly model of a robotic surveillance bug to help spy on your enemies. Not Rigged.
Formats included: .blend, .fbx, .obj
Materials included: Cycles materials for .blend Mudbox materials for .fbx
UVs Mapped Diffuse textures are provided in .tga format with 4096x4096 resolution. No normal maps are used, everything is achieve with geometry.
Preview images rendered in cycles render engine. A render-ready sample scene of the first preview image is provided in blender format.