This package is created with the focus of best visual experience at very good performance load, by using effective LOD-management and physical collider meshes. In the result, the model is not intended for subdivision!
[PBR] = Physical Based Rendering [LODs] = Model contains LODs and Physical proxy (collider) meshes
- Native Maya 2016 *.MB - Native Maya 2016 ASCII *.MA (*.MA can be opened in many versions of Autodesk Maya) - Autodesk FBX 2011.3 - Autodesk FBX 2013.3 - Autodesk FBX 2016.1.2 - OBJ - DAE Collada - DXF
This package contains:
- 1 wooden bucket with 5 LODs & 1 physical collider mesh ('proxy') - 1 PBR material 4096x4096, consists of diffuse-, normal-, specular- & occlusionmap per material -> The PBR-setup is using specular-maps RGB- & ALPHA-channel - The package includes the UV-snapshot of the mesh
1.) Bucket Diameter: 44 centimeter (17,32 inch) Height: 45 centimeter (17,72 inch) LOD 0: 6.584 tris / 3292 Verts (rendermesh) LOD 1: 5.552 tris LOD 2: 2.012 tris LOD 3: 1.236 tris LOD 4: 714 tris LOD 5: 564 tris Proxy: 268 tris (physical collider mesh)
Note: The physical collider mesh is setup to represent assets characteristics.