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Bren Mk II LMG 3D model

FORMATS
NATIVE
3ds Max 2018  |  Default Scanline
FBX
OBJ
Unreal Engine 4 Textures
Unity Engine Textures
PBR Specular/Gloss Textures
Additional Texture Maps (Curvature, Color ID, UV T
Other Files
bren_substance_painter.zip
brengun_highpoly.zip
3D Model Specifications
32,928 Polygons
17,433 Vertices
Polygonal Tris only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1212404
283 Products
Since 2009
4
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Bren Mk. II LMG is a game-ready asset originally modeled in 3DS Max 2018. This product is intended for game/real time/background use. This model is not intended for subdivision.

Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.

This firearm comes with .303 British cartridge. Barrel is detachable.


||SPECS||

Low Poly Model

The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:

-bren
    -barrel
       -carry_handle
    -barrel_bushing
    -bipod_leg_left
    -bipod_leg_right
    -charging_handle
    -fire_selector
    -magazine
       -magazine_follower
    -magazine_release
    -rear_sight_leaf
         -rear_sight_aperture
    -trigger
-303british_cartridge


|| Geometry ||

Geometry count:

The geometry has been triangulated to ensure it shades as accurately as possible in game engines. So the polygon count and triangle count are the same. There's an extra download for quaded versions of these meshes.

Bren:
-32520 tris
-17225 verts

.303 British Cartridge:
-394 tris
-208 verts

No n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Weapon Dimensions: 116cm x 32cm x 51cm
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine
No special plugins needed.
.obj and .fbx versions exported from 3ds Max 2018


|| Textures ||

Bren: 4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps

7.92x57mm Cartridge: 1024x1024 PBR textures.

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.
Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them.

Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter.

++ BONUS ++

The high poly model used to bake texture maps for the Bren is also available for download. (3ds Max 2018/fbx)


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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