MODEL DESCRIPTION This box of staples and staples. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original.
MESH The model includes 28 objects. Which is shown in the renders. There are 2 boxes as shown in the renders and also various lengths of staples of low and hi poly. The low poly is great for lots staples or for shot that don't need the detail e.g. further distance. The hi poly is great for closer shots but with turbo smooth / subdivision it will increase the poly count quickly. The box has 4120 verts 4120 polys. One low poly staple has 40 verts 38 faces One hi poly staple has 134 verts 132 faces. The model is set to real world scale. All object origins have been placed in the centre of the objects. The boxes and hi poly staples have been model to have sub division / turbo smooth, but it has been supplied without it. The box without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. There is also a low poly version of the staple which does not including perimeter edge loops which decrease the poly count. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
ANIMATION This product is not rigged.
TEXTURES / MATERIALS
1 x 4096 x 4096 Diffuse for the box. 1 x 4096 x 4096 mask to separate the glossy exterior of the box from the matt paper interior. 1 x 4096 x 4096 B/W bump map for the text at subtle effect leave out if you want. The staple only have a chrome material no textures. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually.
RENDERED Model is rendered in Cycles / Blender internal.