The model has the correct geometry, is fully textured, the model can be used for nearby renders, the scene does not have garbage, only what you see on the render and on the screenshot from the program.All objects in the scene have clear names with properly named materials and textures. The whole scene is in a separate layer. Each box has its own group with the same name (box, box cover, bow).
The materials of the patterns for the packaging were drawn with the aid of black and white masks. texture size for boxes 4096 x 4096 JPG. textures for bows 1000 x 1000. In the Archive 'Texture' are all the necessary textures for the scene. And in the archive 'ADD Texture' you will find a small collection of textures that you can use for your own purposes. As you can see from the screenshots that one pattern texture has several masks, with a combination of several masks you can additionally create your own stunning, colorful packaging patterns.
For ease of use textures, all objects have the same UVW scale. In addition to bows, they have their own scale.
- all scene: Polys - 315306 Verts - 315338 objects in the scene have only quadrilateral polygons;
model name is equal to its size - gift box_ 11 11 6 Polys: 29820 - gift box_ 15 8 8 Polys: 28852 - gift box_ 16 16 9 Polys: 37104 - gift box_ 17 10 5 Polys: 32584 - gift box_ 20 20 30 Polys: 42124 - gift box_ 32 45 14 Polys: 43886 - gift box_ 40 30 5 Polys: 51714 - gift box_ Round box 26x20 Polys: 49222 __________________ formats: - 3ds max 2015 CoronaRender - 3ds max 2015 Vray - 3ds max 2012 CoronaRender - 3ds max 2012 Vray - FBX Scanline - OBJ Scanline - Texture _________________ - strip path to all textures have been removed; - Units used: mm; - plugins are not required; - the model is in the center of coordinates; - Model tested for the presence of all the textures; - The model does not have Non-Quads polygons; - The model is fully prepared for work, just drag it into your project.