|Geometry:||Polygonal Quads only|
|Unwrapped UVs:||Yes, non-overlapping|
Object is real-world scale and millimeters are used.
Uses standard material options found in Cinema 4D.
The liquid is a separate object to the glass and can easily be removed or textures changed.
The object is within a null with the center set to the base of glass for ease of application to other scenes. The center point of the wine glass and the liquid object is the absolute center.
No smoothing applied to preserve the physical accuracy of liquid and glass interaction.
The model was based on real-world wine glass for use in an upscale wine bar.
Glass uses 1 object: 5960 polygons / 5950 points, 418 Kbytes.
Liquid uses 1 object: 4161 polygons / 4150 points, 292 Kbytes.
Two materials depicting glass and liquid with a texture resolution of 1020x1020px.
All materials/ textures are assigned.
No third party plugins are used.
The scene features a standard camera, a standard light. A cube and a plane are used for the background and sky object containing HDRI for reflections. Object sits in the center of the scene,
All elements are within null objects clearly labeled for ease of use.
All images featured are raw renders untouched by photoshop.
There is one texture map in the scene that is a HDRI map for reflections.