Included is a large bookshelf, a console table, and a corner table. All are made of old wood and look aged and weathered. These objects are all constructed on a 4-generic-unit grid and can easily be snapped together in most game engines that support grid snapping like UDK.
The bookshelf itself is 3 pieces to allow for various user-created configurations. All 3 seamlessly snap together on a 4-generic-unit grid with no visible gaps.
Each object has its own obj file with the pivot snapped to the grid at 0,0,0. Just drop each in your scene and move around/duplicate to add detail to your scene with ease.
I have also included the original source file saved to 3DS Max 2010 file format that has the original high poly models, in case you'd like to make small adjustments and re-render your textures.