3d model of a Nyala modelled, textured, rigged and animated in Blender 2.68.
The Rig: The simple rig has been animated for 130 frames using 4 cameras from different angles. The controls for the feet are 4 bones. The overall control is a large circle set at the base of the model.
The Model: The model consists of around 4000 polygons. Eyes have been parented to the head bone. The root tail controls the other bones of the tail.
The Texture: The texture is a PNG FILE 2048x2048 embedded within the .blend file.
*What if you pull the bones and the model becomes weird?
go into the pose mode , press A to select all the bones. Press Alt+g and then Alt+r to clear all location and rotation information on the bones. You model regains its initial rest pose.
Animation: Press Alt+A in combination to play the animation.
To remove armature and use only the model:
Unparent the body from the bones by pressing Alt+P. Then go to the keyframes and delete them.