A traditional bookcase scene, designed for use in games and real time applications (low poly). Very detailed. Set up for GLSL.
The first image is a render. All others are real time in the Blender Game Engine. Dotted lines are lamps in GLSL render mode. They don't show up in game.
- 16 unique books, 45 total individual 3d objects, 17 faces each
-1 Brass lamp with shade and bulb, 401 faces
-1 bookcase with separate diffuse, normal and ao maps. Diffuse and normal maps tile. 179 faces
-1 Framed painting with diffuse and normal maps for the frame and painting. 29 faces.
Comes exactly as shown (objects, lights, camera etc). Wall and floor are for rendering purposes, and are just backdrops. Bookcase and brass lamp share a small fake reflection map.
All objects, textures, materials, channels etc are appropriately named. Properly real world scaled and placed at 0,0,0. No extra textures or other file garbage. Clean and ready to go. This file works in Blender. If you export to another program, ask TS for help, as I only use Blender and can provide NO export help.
Textures are packed in the file and provided in a separate file. PNG format. 2048 square for the wood and books, 1024 for the lamp and painting, and smaller for ao maps, fake reflect etc.
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