the cranium jaw and teeth are all separate object with a total of 14496 polys at a subdivision of 3 . most of the images showing this product were rendered in blender with the cycles render engine. the model in the cycles screen captures display the model at a subdivision of 5. there are seven subdivision levels available in the .ztl. Image two of the presentation images shows the skull in blender with game engine rendering and normal maps. the model is displayed in that shot at a sub division level 3, image two is tho only image from the game render with normal maps applied. the teeth are all separate from one another and have roots . the jaw of the skull has sockets for all the teeth this model is clean and has good edge-flow texture.cavity and normal maps are all included . 1 ztl of all parts with 7 sub d levels 3 .obj files(unwrapped) all parts at a sub d of 5 2 .blend files of the model with textures and cavity maps applied and set up in blender with cycles in order to initiate the cycles render view in blender simply switch to rendered view at the bottom right edge of the blender 3d viewport (cuda enabled graphics card required for rendering with the settings extant in this blend file.