A golem built with stone. This is a low polycount model fit for both games and general visualization.
Rigged for Blender using the Rigify add-on. Remember to activate it in your user preferences.
Issued and rendered in Blender internal engine in polygonal form. Modelled in real world scale (metric system). This character is some 2.5 meters tall. Geometry is all quads and fit for subdivision (unused in the renders). Four 4096x4096 textures in .png format: diffuse, greyscale specular, normal and bump maps. 20 objects frozen in 1. One material: this may require rebuilding when imported in an application other than Blender. Exported at the origin with frozen transforms. Objects, material and textures meaningfully named.