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This is a moderate level, fully rigged, firmly detailed 3D model of the 2016 Volkswagon GOLF GTI BLACK edition Hatchback. This model is animated and semi-game ready (I say semi-game ready because of its firmly high poly size... Though if overly optimistic like I was when creating this 'one month, 3 day' model then you may need it to be as highly detailed for a highly detailed made game you made.) This model consists of 5 distinct Armatures with each its own unique set of controller bones. The following are rigged:
>Doors hinges (car doors, trunk, and hood) >Car Door Windows >Tires (Drivers bones that's controlling rotation based on 'car controller's' location and to control front tires' turning origin) >Steering Wheel (Bone that controls both its height adjustment and its rotation which is set as a driven bone by the front tire turn origin controller bone which can easily be muted in the graph editor) >Wiper Blades (Both front and Rear Blades) >Gear Shift >Mileage Gauges (MPH,1000 km, and Fuel Gauge) >Foot Pedals (Accelerator and Brakes) >Engine (Parent By Empty that is animated to resemble rumbling vfx) >Car Controller (Faceless custom mesh object for control of Location, Scale, and Rotation of Vehicle. Use to also scale car to fix scene size.)
There's also: >23 Objects >12 Lamps >9 Cameras
Car body paint is a reflection generated texture of a royalty free image that is to simulate real time reflections but can easily be replaced with mirror in the material options menu. Plaid seat texture was hand made by me in Photoshop CS6.
The following model was made in Blender Internal Polygons: 815,708 Verts: 719,839
Edit (Feb. 9, 2017): I've decided to go half off on the car since I only have the native format available an since the since the interior was semi generically modeled (an imaginative make of the said reference that differs a bit from the actual interior look of the car...) for the lack of proper reference and textures. I will also will add an obj format as well...