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Blacksmith Hammer 3D

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2015 V-Ray 3.2
Maya 2015 V-Ray 3.2

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3D Model Specifications
Product ID:1235351
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since December 2017
Currently sells 12 products
Product Rating
This is a model of a classic blacksmith hammer that has a nice worn quality to it.

Originally created with 3ds Max 2015
Converted to Maya so that the model renders using both mental ray and VRay (3.x)

|| USAGE ||

This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc.

This model also has a real-time version suitable for games, see the real-time header for more information.

This model uses a scale of 1 unit = 1 centimeter

|| SPECS ||

This model contains 1 single object.
Inside of 3ds Max, this model contains 7,107 polygons with TurboSmooth OFF
Inside of 3ds Max, this model contains 7,109 polygons with TurboSmooth ON (set to 1 iterations.)

This model contain only quads and tris (no nGons)

This model has been calibrated using the following renderers (V-Ray and mental ray in both 3ds max and Maya).

Two versions of each file are included; Native Source (NS) and Nativle Clean (NC). Native source files include the lighting and render stage which can be used to get renders just like the preview images. The Native Clean version is just the object which is ready to import into any project. The download files have the suffix of NS or NC to differentiate the two files.


Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay 3.x.

Product is ready to render out-of-the-box.

LIghts and cameras are not included in the file.


Each part of the model contains 6 bitmap texture files (All provided in .PNG format at 4096 x 4096 pixel resolution) to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).

Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Glossiness
* Height
* Metallic
* Normal
* Roughness
* Specular

All textures are created from original photographs or drawings


Model is built to real-world scale

Scene objects are organized by layers / groups / selection sets

3ds Max: Third-party renderer needed / V-Ray 3.x is REQUIRED in order to use this product.

Maya: Third-party renderer needed / V-Ray 3.x or mental ray is REQUIRED in order to use this product.

Model represents 20 of hours of 3D work


The Unity and Unreal versions of the hammer have been optimized for real-time engines.

This version is suitable for current and next-gen real-time projects.

The real-time texture download contains 6 bitmap texture files (Non-alpha provided in .PNG format at 4096 x 4096 pixel resolution, prepacked with alpha provided as .TGA) to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness).
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