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Black Bear(FUR)(RIGGED)

3D Model License: Standard    Upgrade License
3ds Max 2013  |  V-Ray 2.3
FBX 2013
OBJ 2013
3D Model Specifications
36,000 Polygons
18,860 Vertices
Polygonal Geometry
UV Mapped
Mixed Unwrapped UVs
Product ID: 950599
610 Products
Since 2009

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High Detailed Photorealistic Black Bear(FUR)(RIGGED).
Modeling in 3ds max 2013 and rendered with Vray 2.3.

The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and rigged.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 120 cm. on the sholder.
Teeth,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2013.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 400 000 hairs.
There is 2 hair and fur nodes.


Black_Bear_FUR_RIGGED_max.zip contain 2 .max files:

01.Black_Bear_FUR_RIGGED_max.max - the preview images.The model in skin pose.Rigged in skin pose.With FUR.
Vray renderer 2.3 setup and materials.Includes Vray-materials.

02.Bear_FUR_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 2 spline curves sets - for the body and the tail.


High resolution textures:

black_bear_body_bump.jpg (4096x4096)
black_bear_body_color.jpg (4096x4096)
black_bear_neals_bump.jpg (2048x2048)
black_bear_teeth_base_bump.jpg (2048x2048)
black_bear_teeth_base_color.jpg (2048x2048)
black_bear_teeth_bump.jpg (2048x2048)
black_bear_teeth_color.jpg (2048x2048)
black_bear_tongue.jpg (1024x1024)
notebook_pano_reflecton.hdr (1000x700)

Bear body:
Vertices :13600
Polygons :26700

Total :
Vertices :18860
Polygons :36000

The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions
- morph target for open/close eyes, and the mouth
- the morph target meshe is included in the .max file

NOTE: Vray is required for the Max scene.

The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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