A Berber styled tent model, fit for general visualization but not for games. Modeled in Blender in real world scale (metric system). This tent is 1.50 meters tall, based upon a wild guess.
Rendered and issued in polygonal form. Geometry is full quads and is not fit for subdivision.
Exported at the origin with frozen transforms.
This model is completely unwrapped with mixed overlapping/ non overlapping UVs.
Objects, textures and materials are logically named. Each object only has one material applied. Three materials, three sets of 2048x2048 .Jpg textures. Each set includes diffuse, specular, glossiness and normal maps. Objects, materials and textures names match.
Textures for .Obj, .Fbx, .3ds and Direct X formats of this product are packed into a dedicated zipped archive (in the Support Files section). The original .Blend file contains packed textures instead.
Product content: This product is divided into 3 objects: The top cover The rugs/carpets All the rest of the tent structure.
Blender Cycles materials might need rebuilding when imported into an application other than Blender, but is exported correctly to .Fbx as a Phong material.