A huge Berber tent model, fit for general visualization but not for games. Modelled in Blender in real world scale (metric system). This tent is roughly 3.1 meters tall and 11. meters wide, based upon a wild guess.
Rendered and issued in polygonal form. Geometry is full quads. Side covers geometry is fit for subdivision. Polycount refers to triangles.
Exported at the origin with frozen transforms.
This model is completely unwrapped with a mix of ovrlappin/non overlapping UVs. Overlapping isles include nails, ropes, stones, some cloth details and the fabric knots used to stitch covers together. Rugs and fabric are non overlapping.
Objects, textures and materials are logically named with matching names. Each object only has one material applied. Five objects, five materials, five sets of 2048x2048 .Jpg textures. Each set includes Base Colour, Roughness, Heigth, Metalness, Ambient Occlusion and Normal maps (OpenGl).
The source Blender file comes with packed textures. Textures for exchange formats are zipped in a dedicated archive in the Support Section. A second dedicated archive contains the same PBR textures sets for V-Ray.
The Blender Cycles materials might need rebuilding when imported into an application other than Blender, but are exported correctly to .Fbx as a Phong material.
The HDRI file I used in my renders is included. This file is distributed under license CC0 and credits go to the fine owner of HDRIHaven.