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Bengal cat(ANIMATED)

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2015  |  V-Ray 3.2
3D Studio 2015
FBX 2015
OBJ 2015
3D Model Specifications
35,030 Polygons
40,470 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Animated
Product ID: 994916
610 Products
Since 2009

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High Detailed Photorealistic Bengal cat(ANIMATED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
*********************************************

The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and rigged in skin pose (0,0,0)
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 25 cm. on the sholder.
Teeth,tongue and eyeballs are included and modeled separately.

You get too and 22 frames walk cycle loop animation.

*********************************************

Bengal_cat_model_RIGGED_max.zip contain 1 .max files:

01.Bengal_cat_model_RIGGED_max.max - the preview images.The model in skin pose.Rigged.
Vray renderer 3.2 setup and materials.Includes Vray-materials.
frame -0 - skin pose
frame - 10 to 23 - walk cycle animation

********************************************************

High resolution textures:

Bengal_cat_bump_map.jpg (4096x4096)
Bengal_cat_color_map.jpg (4096x4096)
Bengal_cat_reflection_map.jpg (4096x4096)
Bengal_cat_eye.jpg (1024x1024)
Bengal_cat_teeth_base_bump.jpg (2048x2048)
Bengal_cat_teeth_base_color.jpg (2048x2048)
Bengal_cat_teeth_bump.jpg (2048x2048)
Bengal_cat_teeth_color.jpg (2048x2048)
Bengal_cat_tongue.jpg (1024x1024)
notebook_pano_reflecton.hdr (1000x700)

********************
Cat body:
Vertices :1880
Polygons :1950

Total :
Vertices :40470
Polygons :35030

********************

The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- custom atribute for open/close eyes
- custom atribute for base neck rotation
- morph target for extreme twisting of the neck
- morph targets for left,rigth,both eyes
- advansed twisting sistem for the spine and the neck
- the morph target meshes are included in the .max file

NOTE: Vray is required for the Max scene.
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