This generic bench has a polygon count low enough for video games, yet it has a high enough polygon count for renders or exterior visualizations. It looks great in a park or beach/pier setting.
You could find benches similar to this one on the paths of Central Park in New York City or at the boardwalks of Santa Monica Pier in California.
It took around 8 hours to complete including modeling, mapping and texturing.
-Modeled and mapped in Blender.
-Textured in Substance Painter.
-Rendered in I-Ray.
It follows a PBR (Metallic Roughness) workflow featuring Base Color, Roughness, Metalness, Normal, and Ambient Occlusion Maps.
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