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Bench 3D model

3D Model License: Standard    Upgrade License
Jul 3, 2019
CheckMate Pro Certified
StemCell Certified
3ds Max 2014  |  V-Ray 3.6
3ds Max 2011  |  Corona 2.0
Cinema 4D R18  |  Advanced Render
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
Unity 5.4
Unreal 4.10
FBX 2011
FBX Specular v
FBX Metallic v
glTF 2.0
Only Textures
3D Model Specifications
27,370 Polygons
28,488 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1421915
705 Products
Since 2014

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This is a model of a Bench (A High Quality Photo Real model for a Bench will enhance detail and realism to any of your rendering projects. )

Originally created with 3ds Max 2014 & v-ray 3.6

This model was designed for use as a real-time asset in a videogame or simulation
This model is suitable for use in broadcast, high-res film close-up, advertising, design visualization, forensic presentation, etc.
This model is an accurate representation of Bench using a scale of 1unit = 1 cm


Scene Objects Count        5   (Bench model,floor plane, cameras and dome light)
Tested Objects Count        2 of 5 (40.0%)
Geometry Objects Count        2 of 5 (40.0%)

Total Scene Vertices Count        28492
Editable Poly Only - Polygon Count        27371 of 27371 (100.0%)
Editable Poly Only - Vertices Count        28492 of 28492 (100.0%)
All Geometry - Polygons with 3 sides        480 of 27371 (1.75368%)
All Geometry - Polygons with 4 sides        26891 of 27371 (98.2463%)
All Geometry - Polygons with More than 4 sides        0 of 27371 (0.0%)

This model contains 27370 polygons with TurboSmooth OFF
This model contains V-Ray materials ( fbx,obj, 3ds format not include materials)
This product includes;

3ds max 2014 with v-ray 3.6 (The light Rig,materials and textures are included just press render to get the same result)
3ds max 2011 or 2014 with corona 2.0 (The light Rig,materials and textures are included just press render to get the same result)


(PBR textures) All 8192 x 8192
Bench_Diffuse.tga                   (Gamma overried:1.8 for 3dsmax) (AO applied)
Bench_Glossiness.tga                (Gamma overried:1.0 for 3dsmax)
Bench_Normal.tga                   (Gamma overried:1.0 for 3dsmax)
Bench_Specular.tga                  (Gamma overried:1.8 for 3dsmax)   (use this map with high IOR value, vray ior=>50, corona ior=>50)

Additional textures;   (Textures.rar)

Bench_Albedo.tga                   (Gamma overried:1.8 for 3dsmax) (No AO)
Bench_Specular_Low_IOR (Gamma overried:1.8 for 3dsmax) (use this map with low ior value, example ior=2 or 3)
4K HDR file for lighting


Important note:
For some texture files, note the Gamma values for the same result.

Model is built to real-world scale
Units used: Centimeters.
Scene objects are organized by layer
- No Errors or missing files
- No Overlapping vertex nor faces

Note:Product Shot Images are rendered by 3ds max and Vray render. No Postproduction

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