*The materials are available in the blend file format
*Scene lighting and is included in .blend file
*All objects are also baked (please use UVMap001 to load baked textures)
*Renderer Cycles in Blender
*All the objects of the model are named
*Subdivision level: 1/2
*Wireframe on subdivision level: 1/2
*For additional formats, all materials are included in 'supporting items'