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Bear (2) (Brown) (Fur)

$799
or
Royalty Free License
- All Extended Uses
Included Formats
Feb 19, 2016
CheckMate Pro Certified
Maya 2015 mental ray
Maya 2014 mental ray
FBX fbx
OBJ obj

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3D Model Specifications
Product ID:1001510
Published:
Geometry:Polygonal Quads only
Polygons:12,634
Vertices:13,007
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 385 products
Achievements:
Product Rating
Unrated
Description
High Detailed Photorealistic Bear; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.



This model has a clean geometry based on loops and 'only' quads. It comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above)

- eyes, corneas, gum, teeth and tongue are modeled separately.


--------------------

--6 High resolution textures (main color map is .tga):


-color.tga (8192x8192)

-specular.jpg (8192x8192)

-displacement.exr (32bit) (8192x8192)

-normalMap.jpg (8192x8192)

-furDensity (2048x2048)

-furClumps (2048x2048)

-----------------------

Formats included:

.mb (maya 2014 binary)
.ma (maya 2014 ascii)
.mb (maya 2015 binary)
.ma (maya 2015 ascii)
.obj
.fbx

FBX is directly exported from Maya.
Obj is directly exported from Maya (.mtl included)


Two morph targed included connected via BlendShape:

-open/close mouth
-aggressive

For .obj and .fbx formats the morph targets have been exported as separate mesh files.


Mesh resolutions- Polycount (quads):


main bear mesh: 7898

eyeballs/corneas: 224
gum: 1194
teeth: 3114
tongue:204

background plane: 1



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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2014 or Maya 2015 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 9 minutes for a 1480x800 frame/ without DoF)
--5 different hair systems for a total of about 2.5 mil. hairs.
The Shave and Haircut Fur is included in each MAYA format (2014 ma/mb - 2015 ma/mb).
The OBJ and FBX formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (FBX and maya.ma) so you can use them as guides if you' re using a different Fur/Hair plugin.


* The actual files have been created with Shave and a haircut 9.0
** Please always use an updated Shave and a haircut release to avoid rendering issues.



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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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