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BB-8 Star Wars Droid Full Rigged

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2016  |  V-Ray 3.2
Rhino 5
3ds Max 2016  |  V-Ray 3.2
OBJ
FBX
3D Model Specifications
881,568 Polygons
618,247 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Animated
Product ID: 989009
98 Products
Since 2012

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Realistic and very detailed BB-8 Star Wars Droid, Full Rigged on 3ds Max 2016.


> 3ds Max 2016, with Vray 3.0 render.

> 3ds Max Accurate Rigging.

> Model centered at origin and real world scale.

> Close-ups & macro cameras support.

> Included obj, fbx and Rhino files (no rigged, no materials)

> Textures with 4096x4096 px

> Model created with Rhinoceros. Getting a detail in perfect curves.
Based on actual measurements of BB-8 and a large number of reference images. Creating a highly detailed model.

Please watch the video preview and tutorial.

FAQ:

-How animate the BB-8?
First activate the 'Auto Key' button.
Then select 'ctrl_body_position' and move it into the next position.
The body of BB-8 automatically turn in the right direction.
This happens thanks to a powerful script that calculates the radius of the body and the relationship with the distance traveled. If BB-8 scale the script automatically calculate the new rotation.

-You can scale to BB-8?
Yes. Select 'ctrl_body_position' and scale to BB-8. The new body rotation is automatically calculated. For sliding on the floor is correct.

-How move, rotate or scaling the BB-8 Droid?
Select 'ctrl_position_body' and move, rotate or scaling the BB-8 Droid.

-How to adjust the rotation of the body?
Select 'ctrl_body_adjustment' and rotate the body BB-8 regardless of the animated rotation.
This will be used to choose a particular frame camera.

-How BB-8 head is rotated?
Select 'ctrl_head_rotation' and rotate the head.

-How the head of BB-8 moves?
Select 'ctrl head orientation' and move the head.

-How the orientation of the secondary camera BB-8 moves?
Select 'ctrl_camera_orientation' and move the camera.

Tips:
You can select and linked 'ctrl_body_position' with any object moving.
You can move an object null through a spline with 'path follow'.
BB-8 rotating properly respected travel in any direction.
This way you can make BB-8 from moving on uneven ground.

Please check the 'Override mtl' button on Global Switches parameters.
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