- the scene is prepared for V-Ray - the preview images are render outputs - polycount fringes: 1.306.478 - polycount rug only: 22.402
- the stack of the model is collapsed - all objects are named and organized with layers - the rug itself uses V-Ray displacement - the end of the fringes use V-Ray fur - the fringes itself are real geometry - you can also convert the geometry into V-Ray proxies
- the scene uses V-Ray materials - all maps are in the 3ds Max zipfile
>>> Light setup
- the studio light setup is included
- 3ds Max 2012
>>> please check out my catalogue for more hires and realistic models >>> if you like this model I would kindly ask you to rate it >>> this is a computer generated 3d model - it is not a real life object.
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