This is the most realistic bass I have created so far. This largemouth has the best textures and materials that I could give to this bass. It has several maps included for every part of the fish such as bump maps spec maps and opacity. This is a complete scene water material and the bottom and grass as well.
This fish was rendered in 3ds max 2012 and metal ray was used. 1 MR omni light was used for the lighting of the scene.
What you see in the renders is what you get in this max scene.
You get the bass and also a realistic water material with this. You can see there is water already in place and you see the bass under the water as if it's was a real picture.