Here is the basic version of my AI control module design for self-controlled or remote controlled vehicles. Actually, it is another piece out of my vehicle construction kit, but you can also use it for other purposes, like destructible targets, some sort of sci-fi mainframe components which needs to be activated or deactivated in game, robot brains, retinal scanner, you got the idea.
Polygons: 7750 Vertices: 3940 Triangles: 7810
12 available formates: - fbx (7.4 binary and 6.1 ASCII) - obj and mtl - dae - blend (2.78a) - stl - abc (Alembic) - ply - x3d - x - dxf - wrl - 3ds
PBR Textures: - Normal map - Color map - Metalness map - Roughness map - Ambient occlusion map - Curvature map - All textures in 4096 x 4096 px resolution