High poly semirealistic basemesh of a female head. The mesh is ready for sculpting or for being used in any character model. Eyes are included. They are made of two parts: an outer part, the sclera, and an inner part, the Iris. The mesh as a good flowing topology made to obtain nice deformations when rigged and animated. In the .blend file I left the subsurf modifier so that one can easily modify the LP mesh as his needs. The mesh in UV unvrapped and ready to be textured. Eyes are also UV unvrapped and ready to be textured.